Introduction
My name is Sara Wendel-Örtqvist and I am currently a Senior Localization Coordinator at Avalanche Studios Group. I graduated from the University of Skövde 2009, where I studied Games Development – Design.
Game Development Experience
October 2020 – Current
Senior Localization Coordinator at Avalanche Studios Group
August 2015 – September 2020
Localization Manager at Paradox Development Studio
Localization management
* Contacting and hiring localization companies for four games
* Exporting text to be translated through an in-house tool
* Answering questions regarding the text
* Importing the translations
* Taking care of bug reports regarding the various languages.
Editor
* Proofreading
* Editing of in-game texts
October 2013 – August 2015:
Senior Lore Developer at Paradox Development Studio. I worked with level design, game writing, scripting and managed game writers, a scripter and a level designer.
January 2010 – October 2013:
Content Designer at Paradox Development Studio
Writing and scripting events, historical databases, researching historical events, characters, and other useful data.
Projects
Avalanche Studios Group
- Second Extinction
- Call of the Wild: theAngler
- Ravenbound
Paradox Development Studio
- Crusader Kings III
- Hearts of Iron IV: Battle for the Bosporus
- Stellaris: Necorids Species pack
- Stellaris: Federations
- Stellaris: Lithoids Species Pack
- Stellaris: Ancient Relics Story Pack
- Imperator: Rome
- Hearts of Iron IV: Man the Guns
- Stellaris: MegaCorp
- Crusader Kings II: Holy Fury
- Europa Universalis IV: Dharma
- Europa Universalis IV: Rule Britannia
- Hearts of Iron IV: Waking the Tiger
- Stellaris: Apocalypse
- Stellaris: Distant Stars
- Stellaris: Utopia
- Stellaris: Synthetic Dawn
- Hearts of Iron IV: Death or Dishonor
- Hearts of Iron IV: Together for Victory
- Europa Universalis IV: Third Rome
- Europa Universalis IV: Mandate of Heaven
- Europa Universalis IV: Cradle of Civilization
- Crusader Kings II: Monks and Mystics
- Crusader Kings II: Jade Dragon
- Crusader Kings II: The Reaper’s Due
- Stellaris: Leviathans
- Europa Universalis IV: Rights of Man
- Europa Universalis IV: Mare Nostrum
- Crusader Kings II: Conclave
- Stellaris
- Hearts of Iron IV
- Crusader Kings II: Conclave
- Crusader Kings II: Horse Lords
- Europa Universalis IV: Mare Nostrum
- Europa Universalis IV: The Cossacks
- Europa Universalis IV: Common Sense
- Europa Universalis IV: El Dorado
- Runemaster (canceled)
- Europa Universalis IV
- March of the Eagles
- Crusader Kings II: Sword of Islam
- Crusader Kings II
- Sengoku
- Europa Universalis III: Divine Wind
- Victoria II
- Hearts of Iron III: Semper Fi
September 2007 – May 2009:
Game Writer and Voice Actor Manager on the Decadence Mod: A HalfLife 2-mod featuring four characters fighting in two teams for the control over the water nodes. The two versus two multiplayer mod is a total conversion based on the Source Engine. Read more at www.decadencemod.com.
• Wrote the background stories for the four characters
• Wrote dialogue lines for the characters
• Found voice actors for the characters
• Managed the voice actors and their lines
• Wrote descriptions of the world of Decadence
January 2007 – Mars 2007:
Level Designer and Game Designer on Shopper Rush: A small 2D game developed during a program course at the University of Skövde. Shopper Rush is a top-down perspective “racing game”. The player compete against 1000+ AI controlled opponents in a shopping mall, trying to get a limited stock item before it runs out
• Made levels for the game.
• Wrote descriptions of the limited item the player raced to get.
Education
August 2006 – June 2009:
Game Development – Design
The University of Skövde, B.A. in Media, graduated June 2009.
August 2003 – June 2006:
IT, Communication and Leadership Infokomp in Karlstad, graduated June 2006.
Software Knowledge
- Notepad++
- MS office
- OpenOffice
- Adobe Photoshop
- SmartGit
- SVN Tortoise
- Hansoft
- Perforce
- Confluence
- JIRA
- Trello
Languages
Fluent in Swedish and English.