Introduction
My name is Sara Wendel-Örtqvist and I currently work for Sharkmob as an English LQA Specialist.
I graduated from the University of Skövde in 2009, where I studied Games Development – Design.
Game Development Experience
January 2025 – March 2025
English LQA Specialist at Sharkmob
- Secured the quality of the English in-game text.
- Contributed to improving workflow and processes for LQA and QA.
October 2020 – January 2025
Senior Localization Coordinator at Avalanche Studios Group
- Managed localization of in-game, marketing, and legal texts in up to 23 languages.
- Collaborated and communicated with developers and production to enhance the localization pipeline.
- Led internationalization and culturalization efforts.
- Coordinated scheduling with external language service providers.
- Created and maintained glossaries and reference materials to aid external multilingual teams in maintaining consistency and quality.
- Managed and updated source and target language texts in the string database.
- Contributed to improving localization tools and workflows.
August 2015 – September 2020
Localization Manager at Paradox Development Studio (PDS)
- Hired Language Service Providers
- Exported & imported in-game text through an in-house tool
- Aided external multilingual teams in maintaining consistency and quality
- Handled localization bug reports
- Proofread and edited in-game English text
- Produced a weekly internal newsletter for Paradox Interactive’s studios
- Managed beta testers, including NDAs and project removals
- Created and updated the PDS localization process
- Updated the beta tester program
- Handled game sponsorships at PDS for schools
October 2013 – August 2015:
Senior Lore Developer at Paradox Development Studio
- Level design
- Game Writing
- Scripting
- Managed game writers, a scripter, and a level designer
January 2010 – October 2013:
Content Designer at Paradox Development Studio
Writing and scripting events, historical databases, researching historical events, characters, and other useful data.
Projects
Sharkmob
Exoborne
Avalanche Studios Group
- theHunter: Call of the Wild
- Scopes & Crosshairs
- German Shorthaired Pointer
- Salzwiesen Park
- Hunter’s Choice: Bolt-Action Rifle Pack
- Sundarpatan Hunting Reserve
- Scopes & Crosshairs Pack
- Labrador Retriever
- High Caliber Weapon Pack
- Yukon Valley Cosmetic Pack
- Cuatro Colinas Cosmetic Pack
- Silver Ridge Peaks Cosmetic Pack
- Te Awaroa Cosmetic Pack
- Rancho del Arroyo Cosmetic Pack
- Mississippi Acres Cosmetic Pack
- Revontuli Coast Cosmetic Pack
- Emerald Coast Cosmetic Pack
- Call of the Wild: theAngler
- Spain Reserve
- Ravenbound
- Second Extinction
Paradox Development Studio
- Crusader Kings III
- Hearts of Iron IV Base game + DLCs:
- Battle for the Bosporus
- Man the Guns
- Waking the Tiger
- Death or Dishonor
- Together for Victory
- Stellaris Base game + DLCs:
- Plantoids Species pack
- Leviathans
- Utopia
- Synthetic Dawn
- Humanoids Species pack
- Apocalypse
- Distant Stars
- MegaCorp
- Ancient Relics
- Lithoids Species Pack
- Federations
- Necroids Species pack
- Imperator: Rome Base game + DLCs:
- The Punic Wars
- Magna Graecia
- Epirus
- Crusader Kings II Base game + DLCs:
- Sword of Islam
- Horse Lords
- Conclave
- The Reaper’s Due
- Monks and Mystics
- Jade Dragon
- Holy Fury
- Europa Universalis IV Base game + DLCs:
- Dharma
- Rule Britannia
- Common Sense
- Cradle of Civilization
- El Dorado
- Mandate of Heaven
- Mare Nostrum
- Rights of Man
- The Cossacks
- Third Rome
- Europa Universalis III: Divine Wind
- Hearts of Iron III: Semper Fi
- March of the Eagles
- Runemaster (canceled)
- Sengoku
- Victoria II
September 2007 – May 2009:
Game Writer and Voice Actor Manager on the Decadence Mod: A HalfLife 2-mod featuring four characters fighting in two teams for control over water nodes. The two-versus-two multiplayer mod is a total conversion based on the Source Engine. Read more at www.decadencemod.com.
• Wrote the background stories for the four characters
• Wrote dialogue lines for the characters
• Found voice actors for the characters
• Managed the voice actors and their lines
• Wrote descriptions of the world of Decadence
January 2007 – Mars 2007:
Level Designer and Game Designer on Shopper Rush: A small 2D game developed during a program course at the University of Skövde. Shopper Rush is a top-down perspective “racing game”. The player competes against 1000+ AI-controlled opponents in a shopping mall, trying to get a limited-stock item before it runs out.
• Made levels for the game.
• Wrote descriptions of the limited item the player raced to get.
Education
August 2006 – June 2009:
Game Development – Design
The University of Skövde, B.A. in Media, graduated June 2009.
August 2003 – June 2006:
IT, Communication and Leadership Infokomp in Karlstad, graduated June 2006.
Software Knowledge
- Notepad++
- MS office
- OpenOffice
- Adobe Photoshop
- SmartGit
- SVN Tortoise
- Asana
- Google Suite
- Hansoft
- Perforce
- Confluence
- JIRA
- Trello
Languages
Fluent in Swedish and English.