Resumé

Introduction

My name is Sara Wendel-Örtqvist and I currently work for Sharkmob as an English LQA Specialist.

I graduated from the University of Skövde in 2009, where I studied Games Development – Design.

Game Development Experience

January 2025 – March 2025

English LQA Specialist at Sharkmob

  • Secured the quality of the English in-game text.
  • Contributed to improving workflow and processes for LQA and QA.

October 2020 – January 2025

Senior Localization Coordinator at Avalanche Studios Group

  • Managed localization of in-game, marketing, and legal texts in up to 23 languages.
  • Collaborated and communicated with developers and production to enhance the localization pipeline.
  • Led internationalization and culturalization efforts.
  • Coordinated scheduling with external language service providers.
  • Created and maintained glossaries and reference materials to aid external multilingual teams in maintaining consistency and quality.
  • Managed and updated source and target language texts in the string database.
  • Contributed to improving localization tools and workflows.

August 2015 – September 2020

Localization Manager at Paradox Development Studio (PDS)

  • Hired Language Service Providers
  • Exported & imported in-game text through an in-house tool
  • Aided external multilingual teams in maintaining consistency and quality
  • Handled localization bug reports
  • Proofread and edited in-game English text
  • Produced a weekly internal newsletter for Paradox Interactive’s studios
  • Managed beta testers, including NDAs and project removals
  • Created and updated the PDS localization process
  • Updated the beta tester program
  • Handled game sponsorships at PDS for schools

October 2013 – August 2015:

Senior Lore Developer at Paradox Development Studio

  • Level design
  • Game Writing
  • Scripting
  • Managed game writers, a scripter, and a level designer

January 2010 – October 2013:

Content Designer at Paradox Development Studio
Writing and scripting events, historical databases, researching historical events, characters, and other useful data.

Projects

Sharkmob
Exoborne

Avalanche Studios Group

  • theHunter: Call of the Wild
    • Scopes & Crosshairs
    • German Shorthaired Pointer
    • Salzwiesen Park
    • Hunter’s Choice: Bolt-Action Rifle Pack
    • Sundarpatan Hunting Reserve
    • Scopes & Crosshairs Pack
    • Labrador Retriever
    • High Caliber Weapon Pack
    • Yukon Valley Cosmetic Pack
    • Cuatro Colinas Cosmetic Pack
    • Silver Ridge Peaks Cosmetic Pack
    • Te Awaroa Cosmetic Pack
    • Rancho del Arroyo Cosmetic Pack
    • Mississippi Acres Cosmetic Pack
    • Revontuli Coast Cosmetic Pack
    • Emerald Coast Cosmetic Pack
  • Call of the Wild: theAngler
    • Spain Reserve
  • Ravenbound
  • Second Extinction

Paradox Development Studio

  • Crusader Kings III
  • Hearts of Iron IV Base game + DLCs:
    • Battle for the Bosporus
    • Man the Guns
    • Waking the Tiger
    • Death or Dishonor
    • Together for Victory
  • Stellaris Base game + DLCs:
    • Plantoids Species pack
    • Leviathans
    • Utopia
    • Synthetic Dawn
    • Humanoids Species pack
    • Apocalypse
    • Distant Stars
    • MegaCorp
    • Ancient Relics
    • Lithoids Species Pack
    • Federations
    • Necroids Species pack
  • Imperator: Rome Base game + DLCs:
    • The Punic Wars
    • Magna Graecia
    • Epirus
  • Crusader Kings II Base game + DLCs:
    • Sword of Islam
    • Horse Lords
    • Conclave
    • The Reaper’s Due
    • Monks and Mystics
    • Jade Dragon
    • Holy Fury
  • Europa Universalis IV Base game + DLCs:
    • Dharma
    • Rule Britannia
    • Common Sense
    • Cradle of Civilization
    • El Dorado
    • Mandate of Heaven
    • Mare Nostrum
    • Rights of Man
    • The Cossacks
    • Third Rome
  • Europa Universalis III: Divine Wind
  • Hearts of Iron III: Semper Fi
  • March of the Eagles
  • Runemaster (canceled)
  • Sengoku
  • Victoria II

September 2007 – May 2009:

Game Writer and Voice Actor Manager on the Decadence Mod: A HalfLife 2-mod featuring four characters fighting in two teams for control over water nodes. The two-versus-two multiplayer mod is a total conversion based on the Source Engine. Read more at www.decadencemod.com.

• Wrote the background stories for the four characters
• Wrote dialogue lines for the characters
• Found voice actors for the characters
• Managed the voice actors and their lines
• Wrote descriptions of the world of Decadence

January 2007 – Mars 2007:

Level Designer and Game Designer on Shopper Rush: A small 2D game developed during a program course at the University of Skövde. Shopper Rush is a top-down perspective “racing game”. The player competes against 1000+ AI-controlled opponents in a shopping mall, trying to get a limited-stock item before it runs out.
• Made levels for the game.
• Wrote descriptions of the limited item the player raced to get.

Education

August 2006 – June 2009:

Game Development – Design
The University of Skövde, B.A. in Media, graduated June 2009.

August 2003 – June 2006:

IT, Communication and Leadership Infokomp in Karlstad, graduated June 2006.

Software Knowledge

  • Notepad++
  • MS office
  • OpenOffice
  • Adobe Photoshop
  • SmartGit
  • SVN Tortoise
  • Asana
  • Google Suite
  • Hansoft
  • Perforce
  • Confluence
  • JIRA
  • Trello

Languages

Fluent in Swedish and English.